The metaverse’s job opportunities will undoubtedly exceed our expectations, with many individuals maintaining their existing occupations following the transition to virtual space.
Politicians that wish to put the country back to work and seem to be strengthening the economy have traditionally created jobs. Employment programs have a long and difficult history, ranging from the Great Depression’s job creation measures to US President Barack Obama’s American Jobs Act. Governments are still as eager as ever in producing meaningful work for citizens, but the next great job-creation initiative is unlikely to come from the top down.
Rather, it will come from the Metaverse, a domain over which most governments have little control and jurisdiction. That virtual world, which exists alongside our physical one, is not restricted by national borders, nor is it the territory of social media companies that have stolen its name.
The Metaverse is a web of interconnected virtual worlds where people may recreate, interact, and trade. Users may freely roam between games, meeting locations, and markets as avatars, reenacting many of the tasks that were previously only available in meatspace.
The Metaverse’s greatest promise, though, isn’t the ability to dress up in crazy costumes and twerk in virtual music halls. Web3 will win in the Metaverse because it will allow these same people to find a meaningful job across worlds, realms, and locales.
Given the haziness of the Metaverse, it’s impossible to picture a virtual world where millions of people clock in and out to earn a livelihood. However, work is already underway in nascent metaverses throughout the (virtual) world.
In the play-to-earn — or “GameFi” — sector, virtual pets roam freely, with their human owner’s petting, dressing, and instructing them. But it’s not just for fun: players may collect tokens and other generated in-game things and sell them for real money through their metaverses.
Workers from poor countries like the Philippines earn around $30 per day doing these tasks on behalf of their employers, collecting tokens with the animals. Owners earn money by leasing out their virtual pets, which saves them the time and effort of collecting tokens every day.
Specialized platforms enable celebrities and artists to have virtual experiences in the Metaverse. Fans may pay to play golf with a YouTube star or acquire new skills in a one-on-one session with a thought leader in a virtual setting. It’s just another proof of the Metaverse’s immense potential.
Meta-work for the general public
Not all of the Metaverse-related work will take place inside it. Many of the nuts and bolts that keep it spinning — programmers, designers, testers, and developers — will need to be connected. Millions of people across the globe today work in offices and factories, and the emergence of the Metaverse will see their employment transition to a virtual environment that isn’t quite like the one they’re used to.
Real estate: In metaverse worlds like The Sandbox and Decentraland, virtual land is already selling for millions of dollars. The battle for attractive virtual real estate is fierce – trading pixels for profit is a specialized profession that will open up a slew of chances for anyone with a keen eye for a good story. The real-world property will be uploaded to the metaverse at the same time, enabling prospective buyers to “walkabout” a beachside condo on the other side of the globe or ogle one that is still under construction. “Try before you buy” is the norm in a virtual world where everything is possible.
Fashion: Fashion companies from Louis Vuitton to Nike and Gucci are clamoring for a piece of the Metaverse action, and it’s easy to see why. In a world where millions of individuals communicate via avatars, the possibilities for sartorial grandeur are endless. Individuals are no longer bound by gender, body form, or originality when it comes to clothing. In the Metaverse, you may take on whatever persona you like, replete with all the accouterments. Fashionistas will pay top dollar to equip their avatars in limited-edition attire from the trendiest brands, and models will walk virtual catwalks.
Music: The Metaverse proved its use during international lockdowns, with over 27 million fans tuning in to Travis Scott’s Fortnite concert in 2020, as valuable to little artists as it is too large corporations. Web3 technology like as nonfungible tokens (NFTs) have already been used by enterprising artists to create limited-edition and exclusive recordings and develop personal connections. The introduction of a fully immersive Metaverse will expand this potential to new heights, allowing for unlimited ways to monetize and engage followers.
Movies: Technology is a double-edged sword that creates new opportunities while also destroying others. Actors who have had their likenesses stolen by AI and their intellectual property stolen know all too well what this means. In the Metaverse, however, the same technology that threatens their livelihoods may be utilized to enrich them. Imagine a world in which voice, television, and film stars can engage with fans and sell events that feature one-on-one time without ever leaving their Malibu mansion.
As the Metaverse manifests and its promise becomes a reality, the career opportunities it affords will uplift everyone from the $2-an-hour mechanical turk to the wealthy and well-known. You can now go to Metaverse stores with your avatar and get anything from fast food to medical marijuana, and have it delivered to your real-world front door. Many individuals who make a livelihood in the Metaverse, such as delivery drivers and food producers, may be unaware that they are supported by a world they may soon discover.
Although not everyone will interact and socialize in the Metaverse, its existence, like the internet, will enrich our lives. We shall all be better off if the Metaverse becomes a mainstream reality sooner rather than later.
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